You are Captain of the starship 'Enterprise' with a mission to seek and destroy a fleet of Klingon warships which are menacing the United Federation of Planets. You have a specified number of stardates in which to complete your mission. You also have Federation Starbases for resupplying your ship.
You will be assigned a starting position somewhere in the galaxy. The galaxy is divided into an 8x8 grid of Quadrants. The astronomical name of a quadrant is called out upon entry into a new region. Each quadrant is further divided into an 8x8 grid of Sectors.
GALACTIC MAP
1 2 3 4 5 6 7 8
----- ----- ----- ----- ----- ----- ----- -----
1 Antares Sirius
2 Rigel Deneb
3 Procyon Capella
4 Vega Betelgeuse
5 Canopus Aldebaran
6 Altair Regulus
7 Sagittarius Arcturus
8 Pollux Spica
----- ----- ----- ----- ----- ----- ----- -----
On a Sector diagram, the following symbols are used:
Short Range Scan for Quadrant 2,3 ------------------------ 1 2 3 4 5 6 7 8 1 * Stardate 2320 2 B K Condition Red 3 K * Quadrant 2,3 4 * E * Sector 4,4 5 * Photons 10 6 * * Energy 2950 7 * Shields 10 8 * * Klingons 26 ------------------------
You have seven tactical commands available to you.
You have six computer commands available to you.
Long Range Scan for quadrant 2,3
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: 001 008 301 :
: 008 116 005 :
: 005 008 006 :
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Certain reports on the ship's status are made by officers of the Enterprise who appeared on the original TV Show - Spock, Uhura, Scotty, Sulu, Checkov, etc.
Klingons are non-stationary within their quadrants. If you try to maneuver on them, they will move and fire on you.
Firing and damage notes:
Your engines will automatically shut down if you should attempt to leave the galaxy, or if you should try to maneuver through a star, a Starbase, or - heaven help me - a Klingon warship.
In a pinch, of if you should miscalculate slightly, some shield control energy will be automatically diverted to warp engine control (if your shields are operational!).
Starbases are scattered around the Galaxy providing a safe haven while you're docked. During your stay, a team of technicians will repair your ship, restore you to full energy, and restock your photon torpedo inventory.
If, you should cold-bloodedly destroy a Starbase, you will get a nasty note from Starfleet Command. If you destroy your last Starbase, you loose the game!
End game logic makes it possible to get a new command after successfully completing your mission.